Spaceship Modelling


In Matt’s lesson we started creating our own spaceship models in Maya.
We learned how to ‘extrude’, which creates a new polygon attached to the face that is selected. This polygon can then be stretched out and edited. It is important that if a face is extruded, it must be pulled out so that it is visible, because if you forget about it the extra polygon can become a problem for the model later on.
‘Mirroring’ is also something we learned how to do. Mirroring a model means that if you edit something on one side, it will do exactly the same on the other side. For my spaceship I gave it a pointed nose, and flat wings that curve outwards. Later on I will add guns to the bottom of it.


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