AE – Character Rigging

Standard

Today we did character rigging using expression controls. We used a robot character that had already been made in illustrator, and made its arms flail about in a very fluid lifelike way.

 

Notes

parent up each section

move center point with ‘pan behind tool’

 

adjustment layer called control

add ‘angle control’ to it

open rotation on shoulder section of arm

alt click on stopwatch

drag and connect it to the word angle in the angle control bit

select the same arm bit along with its rotation, then copy

select rest of arm pieces and press r, then paste

(now arm can swirl)

 

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