Table Update

Standard

Since last time i have made good progress on the normal mapping. The error i faced last time was the result of the low poly model not being uv unwrapped properly – when using a normal map you can’t have multiple texture files or it makes it a lot more difficult.

After using automatic layout to fix the uv problem, i tried the process again, but a few errors presented themselves. There were large yellow areas on the normal map itself, and i couldn’t figure out why.

baked

Baking attempt with errors

SpaceTable_Normal2.png

It turned out that the problem was that the normal map had baked down parts that it should’t have, like the button panel and the lever.

To solve this i could have edited the map in Photoshop using the patch tool. An alternate method is to delete certain parts and redo the steps, so that’s what i did. I removed the table’s support, the lever, and the button panel. Then i redid the normal map and it worked correctly; the ridges on the sides look like they are actually there.

baked2

Successful baking attempt

SpaceTable_Normal3

After that i reintroduced the parts i had removed, and gave them a simple blinn shader to match the normal map. You can see what i have so far in the featured image at the top.

 

 

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s