Since last time I have adjusted a lot of the animation. I started by animating the arms so that they move relatively smoothly, and the shoulders now move in the form opposite arm opposite leg. To give the rig shadows I added an area light to the scene, and toned down the intensity so that it didn’t overpower the scene.
I still need to research how to do an endless white background, but in the meantime I am using white planes. Also I need to look at the graph editor to make the transitions between poses more fluid, since the movement still feels a bit clunky.
As a side project for our Maya modelling lessons, we have been given the task of making some animations. We were given a list of different animations that we could attempt to do. From the list I decided to begin with a simple walk cycle.
Using one of the rigs – named ‘Jack’ – that we were given access to, I started working on the animation. This is what I have so far:
At the moment it is very rigid, so as I continue to work on this I will animate the arms so that they move fluidly. Also I think that I need to change the shoulders so that they move forward when the opposite leg moves.
When I am near the end of this animation, I will need to find out how to add an endless white background, adjust some of the movement, then render it out.
Today I finished the After Effects project that I have been working on. In the animation the character from Journey starts by landing on a statue in the desert (the very first level of the game). It then proceeds to jump and fall through a coloured gradient – representing all of the other levels – before landing on the final colour and knocking over the ‘y’ in ‘Journey’. Originally I was going to include a long ribbon which would light up with the game’s name, however time was short so I just used normal text instead.
I liked making this animation since Journey is an amazing game with beautiful scenery. I had some minor problems with the keyframes glitching out, and the most effective solution was to just delete the faulty ones and start over.
In our After Effects lesson with Pete, we were given a project to do. It is to do another animation – like the Harrison Ford one – in AE. The animation is allowed to be based on any character from a book, film, or videogame. What i decided to do was the character that the player controls in the game Journey.
In the animation the character will jump from a pillar and fall down through a gradient of colours (representing the different levels). Upon landing on the last level the ribbon (that grew during the fall) attached to him will light up and glow with the name of the game – Journey.
In Pete’s lesson we continued animating in After Effects.
In each letter we added pins so we could move and transform them later(we turned on the mesh and reduced it down to 80 so there were less triangles).
At the bottom of each letter we clicked with the starch tool.
Keyframes are automatically added when a pin point is moved, so it is quite fiddly. I had a few problems with the keyframes, but copying and pasting the position helped to fix them.
We have been given a project to do which is similar to this, but we have to pick a different character from a movie, game, etc. I might pick the player from the game Journey.
In Matt’s lesson we started another project – this time it is one that we work on during class. The brief is to create an animation in Maya to introduce ourselves.
- Name floats down (letters at different speeds) and small fish watches
- Different fish gets eaten by bigger fish
- Small fish swims away offscreen
- Huge fish chases big fish away
- Treasure chest
- Big fish chasing small fish
- Small fish dodges and big fish crashes into chest
- Chest opens (name inside)
I ended up going with the second idea, as i wasn’t sure how i would animate a fish actually eating something. The name for the animation that i came up with is ‘Fish Fiasco’.