Penguin Character


I’ve been working on an updated version of Pobo the penguin. I went over the lines in Illustrator, and coloured him with the same rough brush as the arctic level. To match the basic animation in his level, i tested what his walkcycle and attack (throw snowballs) would look like. For these to work in game he will probably need some sort of sprite sheet, with the arm and feet as separate assets.

pobo walk  pobo throw.gif


Arctic Level Animation


Arctic 16 x 9

Today i split up the scene into the static background and animated assets. Things look a little different since i found a cool brush in Photoshop; the texture of it looks like a rough crayon, which fits the theme of the level. In the level, the sun and the iceberg will have choppy animation. In Unity, Adam will put in the background, then layer the assets on top and animate them.


Emerging Tech


A few weeks ago, we were given the task of writing a 2000 word essay on an emerging technology. I chose to base my essay on hand drawn games, and went with this title:

‘Since the rise in popularity of hand drawn games such as Cuphead, will more developers opt to draw their games physically rather than digitally?’



After finishing the essay we had to do a presentation on what we had researched. In the presentation, i talked about hand drawn games that are currently popular, the history of traditional animation, and new technology that artists can use. Doing presentations like these is beneficial to our learning – we gain confidence and it prepares us for presenting things in industry.

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Walk Cycle Update


Since last time I have adjusted a lot of the animation. I started by animating the arms so that they move relatively smoothly, and the shoulders now move in the form opposite arm opposite leg. To give the rig shadows I added an area light to the scene, and toned down the intensity so that it didn’t overpower the scene.


I still need to research how to do an endless white background, but in the meantime I am using white planes. Also I need to look at the graph editor to make the transitions between poses more fluid, since the movement still feels a bit clunky.

Walk Cycle


As a side project for our Maya modelling lessons, we have been given the task of making some animations. We were given a list of different animations that we could attempt to do. From the list I decided to begin with a simple walk cycle.

Using one of the rigs – named ‘Jack’ – that we were given access to, I started working on the animation. This is what I have so far:

walk 1.gif

At the moment it is very rigid, so as I continue to work on this I will animate the arms so that they move fluidly. Also I think that I need to change the shoulders so that they move forward when the opposite leg moves.

When I am near the end of this animation, I will need to find out how to add an endless white background, adjust some of the movement, then render it out.

Journey Animation


Today I finished the After Effects project that I have been working on. In the animation the character from Journey starts by landing on a statue in the desert (the very first level of the game). It then proceeds to jump and fall through a coloured gradient – representing all of the other levels – before landing on the final colour and knocking over the ‘y’ in ‘Journey’. Originally I was going to include a long ribbon which would light up with the game’s name, however time was short so I just used normal text instead.

I liked making this animation since Journey is an amazing game with beautiful scenery. I had some minor problems with the keyframes glitching out, and the most effective solution was to just delete the faulty ones and start over.


AE Animation Project


In our After Effects lesson with Pete, we were given a project to do. It is to do another animation – like the Harrison Ford one – in AE. The animation is allowed to be based on any character from a book, film, or videogame. What i decided to do was the character that the player controls in the game Journey.

journey-traveler-two-column-01-ps4-us-02jul15.png Journey.png

In the animation the character will jump from a pillar and fall down through a gradient of colours (representing the different levels). Upon landing on the last level the ribbon (that grew during the fall) attached to him will light up and glow with the name of the game – Journey.